
STICKSPARK
STICKSPARK is a fast, physics-driven stickman arena brawler: four fighters, one shattering arena, and a sky that keeps raining weapons. Rounds last seconds; grudges last forever.
▶ Play it right here in your browser — or at stickspark.com. Native iOS and Android apps are on the way.
First load can take up to a minute while your browser compiles shaders — after that it's cached and instant.
WHY IT SLAPS
- The ground is negotiable — terrain carves away under explosions, chunk by chunk, until nobody has anywhere left to stand.
- 19 weapons rain from the sky — miniguns, railguns, flamethrowers, boomerangs, warhammers… all ammo is finite, everything is throwable. Dry gun? Chuck it at someone's head.
- 11 arenas with signature hazards — wrecking balls, crushers, sky lasers, acid floods, tesla arcs. Every hazard telegraphs before it kills. It still kills.
- Ruthless bots with personality — up to three opponents that flank, flee hazards, and hold grudges.
- Cartoon gore with a dial — from confetti-clean to full splatter, your call in settings.
- A reason to come back — 30 ranks, unlockable shapes, palettes and kill trails, achievements, and match stats.
- Every pixel is code — 100% procedural art. No image assets exist. The whole game is 1.5 MB of data.
CONTROLS
A / D move · SPACE double-jump · mouse aim, click fire · E throw weapon · hold S drop through platforms · walk over weapons to grab · ESC menu
SEE IT IN MOTION


ROADMAP
v0.9 — offline arena vs bots, free forever. Next: iOS App Store, Android, then online multiplayer with weekly leaderboards. Follow along at stickspark.com.
| Published | 9 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | yebenesjose |
| Genre | Action |
| Tags | 2D, Arena Shooter, deathmatch, Destruction, Fast-Paced, Godot, Physics, Procedural Generation, Singleplayer, stickman |
| Content | No generative AI was used |







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